About
About the Journal for Religion, Film and Media
JRFM is a peer-reviewed, open access, online publication. It offers a platform for scholarly research in the broad field of religion and media, with a particular interest in audio-visual and interactive forms of communication. It engages with the challenges arising from the dynamic development of media technologies and their interaction with religion in an interdisciplinary key. It is published twice a year, in May and November.
JRFM is edited by a network of international experts in film, media and religion with professional experience in interdisciplinary research, teaching and publishing, linking perspectives from the study of religion and theology, film, media, visual and cultural studies, and sociology. It is published in cooperation between different institutions in Europe and the USA, particularly the University of Graz, the University of Munich and Villanova University, in cooperation with the Schüren publishing house in Marburg.
Announcements
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2023-09-18
New to the Editorial Board
The Editorial Board is pleased to announce that Martina Bär, Professor for Fundamental Theology, has joined the team. We are looking forward to a long and fruitful cooperation!
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2023-06-12
Call for Papers. Escaping the Moment. Time Travel as a Negotiation of Transcendence
JRFM 10/2 2024 (November 2024); Deadline submissions: 10 February 2024
Escaping the Moment. Time Travel as a Negotiation of Transcendence
Time travel is transcendent per se, as it goes beyond physical boundaries and exceeds what is empirically observable. However, the idea of travelling through time is possible as a thought experiment in different media representations. It forms a meaningful topic in the fantasy and science fiction genre. In this upcoming issue of JRFM, we will reflect on different media representations of time travel and their connection to transcendence.
Volume 9, No. 1Paradise Lost. Presentation of Nostalgic Longing in Digital Games

Issue description
FOCUS OF THE ISSUE
Since Milton’s poem, the notion of “Paradise Lost” (1667) has found its way into popular culture in general and digital games specifcially. While digital games have been an arena to imagine the past since their early days, in the past decade, there
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